Unity iOS build error on XCode "file not found"


I’ve been trying to integrate MoPub into my iOS application made with Unity, and so far, all of the available plugins have given me the same error: "PluginName/PluginName.h file not found"
I tried integrating the framework manually for the plugins I want to use, and I can see that the file it’s trying to get is in there, but the error remains.


Hi @_NessieChan,

Thank you for reaching out to us! Are you able to integrate/add a folder called adNetworkSupport into your project? Also make sure all the adapter code logic associated with a network is included in the project along with the third party SDK. For more details please refer to our sample project available in github.