Unity iOS build error on XCode "file not found"


#1

I’ve been trying to integrate MoPub into my iOS application made with Unity, and so far, all of the available plugins have given me the same error: "PluginName/PluginName.h file not found"
I tried integrating the framework manually for the plugins I want to use, and I can see that the file it’s trying to get is in there, but the error remains.


#2

Hi @_NessieChan,

Thank you for reaching out to us! Are you able to integrate/add a folder called adNetworkSupport into your project? Also make sure all the adapter code logic associated with a network is included in the project along with the third party SDK. For more details please refer to our sample project available in github.

Thanks!