When using the Fabric Unity TwitterKit, I’d like to find out when a user has successfully sent a tweet using the Tweet Composer. Ideally my game could react to the user navigating back from the Tweet Composer and receive a success, cancel, or error callback. This seems to be built into the native iOS and Android SDKs but not possible for Unity. Is this in any way doable right now on Unity?
I have the same question, there is some on know this?