I just implemented the Fabric Twitter for Unity, and it appears to be working. Inside my app, the Twitter dialog comes up, shows my chosen image and lets me type a message. After I press TWEET IT, the dialog closes. The tweet does not show up on twitter, but I assume that’s because I haven’t applied for whitelisting yet, so not a problem there.
Now my main question is this:
How do I know whether the user actually uploaded the tweet? I need some kind of callback to let me know if the user cancels or the upload fails.