Thank you for your reply, @bonnell
I found a jailbreak device and I can reach the img in file explorer while my app finishing capture screenshot
I thought that the absolute img path is valid, because I will give user a preview of screenshot in my own app, using the same path, before user press the tweet button.
So, maybe there are other problems we haven’t taken in to consider.
What exactly Card.ImageUri want?
/var/mobile/Containers/Data/Application/FAD20A83-3348-4654-9D2F-CDF98667174E/Documents/Pic.png
String like that or in other formation?
Another question, I have tried Twitter.Compose() on android device, this time I have got another error msg.
AndroidJavaException: java.lang.IllegalStateException: Must Initialize Fabric before using singleton()
java.lang.IllegalStateException: Must Initialize Fabric before using singleton()
at io.fabric.sdk.android.Fabric.singleton(Fabric.java:273)
at io.fabric.sdk.android.Fabric.getKit(Fabric.java:524)
at com.twitter.sdk.android.core.TwitterCore.checkInitialized(TwitterCore.java:159)
at com.twitter.sdk.android.core.TwitterCore.getInstance(TwitterCore.java:76)
at com.twitter.sdk.android.unity.TwitterKit.session(TwitterKit.java:68)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.a(Unknown Source)
at com.unity3d.player.UnityPlayer$b.run(Unknown Source)
(Filename: currently not available on il2cpp Line: -1)
I’ve tried to configure the INIT automatic from Fabric/Advanced/Manual Init Menu in Unity, but nothing changed.
When I want to INIT manually, the instruction of add Fabric.Initialize(); maybe have sth wrong?
There wasn’t any function fits.
I’ve read your other reply about this, but I cannot call Fabric.Runtime.Fabric.Initialize() either.
There wasn’t any function fits too.
I only chose Twitter v2.0.0 while Prepare Fabric.
Now I have two questions, one about Fabric for Unity on iOS, another about Fabric for Unity on Android.
BTW, I worked in GMT+08:00, I can’t just reply in time, thank you for your patience 