I’m currently working on a mobile game and I’m using Fabric’s Unity SDK.
I noticed that Twitter iOS login screen is way different than the one on Android.
The main difference is that on Android, when I call
Fabric.Twitter.LogIn Fabric calls Android’s Twitter App and asks the player to authorize the app to make requests on his/her behalf. On iOS, the same call shows a login screen with the game icon, and prompts the player for his/her username and password.
Is there a way to replicate the Android login scheme (authorization) on iOS?