I’ve been facing the same problem too . Can’t fully integrate twitter unity fabric. Would like to know more , or see an example project like how you guys have provided for the ios and android platforms . Spent many hours searching on how to work this out , but always reaching a dead end.
For now, the only workaround I can do is to let my users post to twitter would be a simple tweet. I would like my users to post a twitter card for many reasons .
1.Presentation looks nicer
2.So that users won’t be able to edit their high scores in the tweet , a picture through the "large media card " would verify that they would have gotten a specific high score.
Hoping that @support provides more support within the twitter fabric unity documentation.
@RudyMutter If you’re interested . This is my simple workaround to let the users at least to tweet, it redirects the user to twitter app if it’s installed on the device . Otherwise, it redirects the user to the web browser.
string TWITTER_ADDRESS = "http://twitter.com/intent/tweet";
Application.OpenURL(TWITTER_ADDRESS + "?text=" + WWW.EscapeURL("WHATEVER YOU WANT TO TYPE IN HERE TO BE POSTED ON TWITTER")) ;
Hope I didn’t offend anyone in this reply. Just looking around for help in the forums , and if anyone can get back to me about implementing the twitter fabric into unity It would be awesome !
Best Regards ,
Edwin