No and
using Fabric.Twitter;
…
public void startLogin () {
TwitterSession session = Twitter.Session;
if (session == null) {
Twitter.LogIn (LoginComplete, LoginFailure);
} else {
LoginComplete (session);
}
}
public void LoginComplete (TwitterSession session) {
// Start composer or request email
}
public void LoginFailure (ApiError error) {
UnityEngine.Debug.Log ("code=" + error.code + " msg=" + error.message);
}