Thanks @LeBraat for your attention to our users’ messages.
We are in the following situation:
our app (GoalShouter, appID: 3115419) already hit the “300tweets/3 hours” posting rate limits during the weekend of 27-28 October.
Since football games are played almost in the same time-windows, and we could not run the risk to not-publish real-time updates, after that weekend, we switched off the “publish to Twitter” feature to all our small customers/users, to reduce the chance to have further issues affecting our main paying customers.
This is the reason why you currently see a “below the threshold” activity for our app. But you’ll see tonight during the UEFA Champions League round that our app will be, once again, really close to the 300 tweets/3 hours threshold.
But, as mentioned in previous messages, this is not a solution since real-time updates of football games are relevant during 90 minutes of games.
So, for instance, if you consider 20 tweets per single user per single game (1 photo, 1 lineup, 2 goals, 4 yellow/red cards, half-time score, full-time score, 6 substitutions), it means we can only serve 15 concurrent users publishing on Twitter when we have hundreds of them on Saturdays and Sundays…
So, to be able to serve our current customers and users, we’ll need a threshold at around 3.000 tweets/3 hours (it means 150 concurrent football games), at least during matchdays.
This elevation will be useful only for status/update and media/upload POST endpoints.
Let us know if everything is now more clear.
Thanks very much,
d.