Here’s a sample here: https://docs.fabric.io/android/twitter/log-in-with-twitter.html#log-in-button of what it would look like on Android.
If I understand you right, I have callback: LoginComplete(), LoginFailure(). I think problem not in this class code. This code works good on my simple testing project! But doesnt work in my game! I think problem in project settings!
Yep, that’s correct - are their some major differences between your test project and main project in terms of project settings or the code for calling it?
It seems to be no. I repeated everything step by step.
Ok, would you be willing to share any parts of your project so that I can track this down further? I haven’t been able to reproduce the issue on a sample project either.
I could share with you the entire project. If you can guarantee the privacy policy.
Yes, the project would only be used to help track down the specific issue you’re facing and then deleted after that. Please send a link or zip of the project to support(at)fabric(dot)io referencing this thread.
-Mike
I’m sorry, i don’t understand, where I must send my project?
support@fabric.io
Thanks! I understand! LOL)))))
Can I send a project not from the email account to which the registered Fabric?
Yes, just please include the API key that you’re using as an additional security measure.
Send.
Hello Michael! Have you any good news about my project?
Hey @InfoSupperman,
I don’t think I’ve seen your email - can you resend it and reference Mike and this thread?
Resend.
Thanks, got it.
hey, Infosuperman is your problem is solved ? bcoz m also facing the same problem . . .
@Tushar8052 We’re still working through @InfoSupperman’s issue - are you hitting the same exact error message on Android only?
yes, the same error message is shown : [Twitter] Would call Twitter Compose on a physical device for user Editor with Image URI \https:\4.bp.blogspot.com-mNb5477-wMw\V5DMtwBir2I\AAAAAAAACWU\XcvEOSZkNOkU8YJF7IJY1PAZ3cYDFeaygCLcB\s1600\2.PNG