Best way to implement Fabric Twitter API in Unity (Android)


#1

We’re developing two games in Unity at the moment, and while I’ve been able to manually create an Android plugin by copying the kit libraries that get installed into /kit-libs under the Eclipse plugin, I would like to know if that’s all that is necessary / all that is changed in the project to enable Fabric to work?

Unfortunately at the moment, build configurations like gradle and kit aren’t available to Unity developers, so implement them like in Eclipse / Android Studio isn’t possible just yet (Unity have hinted that they’d open things like that a few times, so hopefully in the future), so our only option is to do it manually, but without knowing exactly what the Fabric plugin installs, where, that’s pretty difficult to do.


#2